![]() Take a step, and enemies step toward you, and bullets inch their way closer. Anyways, I hope you keep working on it, I'd like to actually have my suggestions implemented into a game before the creator loses inspiration and quits for once. UltraGoodness 2 has opted for a gimmick: time only progresses when you’re moving or shooting. All in the name of Goodness, of course UltraGoodness 2. Leave oceans of blood and mountains of corpses in new dynamic and colorful action designed in pixel art style. Maybe being able to shoot faster, like as fast a you can click, but I don't know if there is a gun upgrade later in the game so I can't say that's a problem for sure. UltraGoodness Franchise Bundle includes: UltraGoodness - Tear your enemies to pieces in this top-down action-roguelike shooter. ![]() The music is stellar, the art is absolutely fine, don't listen to a hater that can't give any real constructive criticism, after all, where are all the games he's coded? More explaination is the main thing, for example, knowing I'm on lvl 1-1 or 1-3 would be great, I played for a bit, thought I was onto the later levels and found out I had made no saveable progress which was a bummer. ![]() I don't know what meeting the Devil does, so I guess making that more clear would be good. ![]() That said, my suggestions would be to add a beastiary, so I can learn more about the enemies and their patterns and more about my allies and their abilities. Just finished my first impressions of the game, I like it a lot. Tear your enemies to pieces, leave oceans of blood and mountains of corpses in new dynamic and colorful action designed in pixel art style. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |